Well, they’re probably not Hanes, but I figure making an Egyptian loincloth to put on the characters would make viewing their models less grotesque than leaving their bodies as is. I have only modeled one detailed body before this, and the mesh got all complicated and nasty—so nasty that I never decided to rig the model. So, this was going to be a challenge.
I tried some tutorials, making a couple of attempts this time around and kept going back to the drawing board because they didn't work. Finally, I decided to make a string of polygons around the bottom of the pectoral muscles, then another around the abs, and yet another sloping down off of the hips and going directly into the groin. From here, I added the collarbone and eventually connected all of the parts until there was just one body. Then I started the legs.
Up until this point in the modeling process, I had been overwhelmed by how evident the Lord’s hand in this has been. I cannot model a face as good as the faces you see on this site. I cannot model a human body well, especially since anatomy/figure drawing is my weakest area as an artist—working on that. I am convinced that God has been the moving force behind my quality surge. He has also blessed with the anatomy/figure drawing in a similar fashion, and some of that is thanks to good friends He’s given me.
When I did the legs I was frustrated and kind of went, “okay, now this is how I model.” That being said, the Lord then continued His habit of blessing the modeling, and the legs, as you can see, turned out fine. End of the day, the mesh is low-poly (good thing) and the mesh works. My professor was very impressed with the heads, now she’s impressed with the bodies as well. She thought so highly of it that she asked me if I wanted to be a modeler. I think I said something about it just needing to get done. The only part of the body I have left to model is the inside of the mouth.
From here, it’s on to UV mapping (setup for texturing), then rigging (setup for animation). Well, when you got up this morning, I’d bet you never thought you’d be seeing King Nebuchadnezzar in his undies. If you did think that, you’re probably spending too much time chatting with me.
I tried some tutorials, making a couple of attempts this time around and kept going back to the drawing board because they didn't work. Finally, I decided to make a string of polygons around the bottom of the pectoral muscles, then another around the abs, and yet another sloping down off of the hips and going directly into the groin. From here, I added the collarbone and eventually connected all of the parts until there was just one body. Then I started the legs.
Up until this point in the modeling process, I had been overwhelmed by how evident the Lord’s hand in this has been. I cannot model a face as good as the faces you see on this site. I cannot model a human body well, especially since anatomy/figure drawing is my weakest area as an artist—working on that. I am convinced that God has been the moving force behind my quality surge. He has also blessed with the anatomy/figure drawing in a similar fashion, and some of that is thanks to good friends He’s given me.
When I did the legs I was frustrated and kind of went, “okay, now this is how I model.” That being said, the Lord then continued His habit of blessing the modeling, and the legs, as you can see, turned out fine. End of the day, the mesh is low-poly (good thing) and the mesh works. My professor was very impressed with the heads, now she’s impressed with the bodies as well. She thought so highly of it that she asked me if I wanted to be a modeler. I think I said something about it just needing to get done. The only part of the body I have left to model is the inside of the mouth.
From here, it’s on to UV mapping (setup for texturing), then rigging (setup for animation). Well, when you got up this morning, I’d bet you never thought you’d be seeing King Nebuchadnezzar in his undies. If you did think that, you’re probably spending too much time chatting with me.